An open-world creature RPG · in development

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Not a game about catching creatures.
A game about trust.

Explore a living open world, meet the Vora — and find the partner that truly fits you.

KIVORA is in active development. This page is an early look at our vision — not a finished game.

What is KIVORA?

A world full of Vora

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KIVORA is an open-world creature-collector RPG currently in development — our own take on the monster-taming genre. You create your own character, explore diverse biomes, take on quests, discover dungeons — and meet the Vora: beings with their own origin, behaviour and evolution.

You don't capture them. You earn them. Every Vora you meet can be understood, helped or challenged — and when a real connection forms, it chooses to walk beside you.

This first presentation doesn't show a finished game. It shows our vision: a breathtakingly beautiful world in which every being has meaning — built step by step, with care.

Early concept footage

Explore

Vast biomes, hidden paths and ancient mysteries await discovery.

Bond

Forge unbreakable pacts built on trust — never on possession.

Evolve

Grow together. Every evolution tells a part of your shared story.

The World

One world. Many biomes.

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From the glowing roots of the Emberroot Rim to the quiet light of the Liora Grove — every region of KIVORA has its own Vora, its own stories and its own secrets.

World map of KIVORA — open-world monster taming RPG with living biomes: Liora Grove, Emberroot Rim, Mistroot Marsh, Splinterfield and Iron Crown
Liora GroveWhere trust begins
Emberroot RimLand of fire & stone
Mistroot MarshWaters of memory
SplinterfieldA land torn in two
Iron CrownRealm of order
Liora GroveSoft light, old roots — home of the gentlest Vora.
Emberroot RimGlowing veins of fire run through living stone.
Deep SpringsStill waters that remember everything.
Ancient RuinsTraces of those who bonded before us.
DungeonsDark places with their own rules — and rewards.
A Living WorldSeasons change the land — and the Vora within it.

The Creatures

The First 15 Vora

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The Vora are the heart of KIVORA. Each one has its own origin, its own behaviour, a home biome, a role in your team — and its own way of learning to trust you.

Some are cautious. Some protect.
Some challenge you. And some will only walk beside you
once you have earned their trust.

Lumori (Root/Echo) — Vora creature from KIVORA, the open-world monster taming RPG about trust

Vora №001

Lumori

Root / Echo Heart
  • BiomeLiora Grove
  • Inner themeTrust after being hurt

Lumori watches with wide amber eyes before it comes closer. Its leaf ears are its mood barometer: folded flat when guarded, fully raised when it trusts.

✦ Starter candidate

The Beginning

Your first Vora should fit you

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At the beginning of KIVORA you enter a dream sequence. There, you answer personal questions about how you play, how you decide — and what you hold on to when things get difficult.

Out of your answers, a first partner emerges. Not simply the strongest. Not the obviously coolest. But the Vora you can truly feel connected to.

Your first Vora isn't just chosen.
It belongs to you.

✦ This system is still being built — the questions shown are an early preview.

The dream sequence — early preview
In-game dream question: What does courage mean to you?

The Difference

No catching. A pact.

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In KIVORA, a team is never built on possession. It is built on trust.

I

Some need help

You find them hurt, lost or afraid — and you can choose to stay.

II

Some test you

They watch how you act when it counts — and remember it.

III

Some must be understood

Their trust has rules. Learn them, respect them, earn them.

The Kiro Ring

When a real connection forms, a pact begins — sealed with the Kiro Ring — and a wild being becomes a companion. Your Vora follow you through the world, explore at your side, fight beside you and evolve through the road you walk together.

A pact moment: the player kneels before Lumori inside a glowing circle
The pact moment — early in-game visual

Try it now

Play the Demo

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Answer ten simple questions and meet the very first Vora meant to walk beside you. Opens in a new window — no download, no sign-up.

KIVORA demo — the title screen ▶ Play the Demo Opens in a new window ↗

A first taste of KIVORA — the full game is still in development.

Evolution with meaning

What fear can become

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In KIVORA, evolution isn't just a power curve — it tells a story. Brakko is our example. Its theme: courage despite fear. Brakko isn't brave because it feels no fear. It's brave because it stays — even though it's afraid.

Brakko — Stage 1
Stage 1

Brakko

Fear becomes visible

Its crystal crest glows brighter the more afraid it is. But instead of running, Brakko digs in — and holds its ground.

Brakko Stage 2A — heavier, more armored
Stage 2A

Fear becomes protection

Heavier, broader, more armored. It learns to withstand danger — so others can stand safely behind it.

Brakko Stage 2B — faster, sharper silhouette
Stage 2B

Fear becomes motion

Faster, sharper, braver in attack. It doesn't wait for danger — it moves toward it.

Stage 3

Not yet revealed

A glimpse of one of Brakko's final forms
Stage 3 · a glimpse

One possible end

A single, chosen look ahead. The full path stays open on purpose — these decisions are yours to discover.

Stage 3

Not yet revealed

Every form answers the same question differently:
What does courage mean, when you're still afraid?

Evolution in motion — Stage 1 → Stage 2A, early in-game footage

Gameplay

What you can experience

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KIVORA is meant to be a world you don't just pass through — you discover it.

Explore

Open biomes, hidden paths, special places and small stories woven into the world.

Quests

Help Vora, solve problems, make choices — and discover encounters you didn't expect.

Dungeons

Enter ruins, caves and mysterious places with their own challenges and rewards.

Battles

Build your Vora team — attacks, special moves, team roles and boss fights.

Home

Build a place where your Vora live, rest and remain part of your journey.

Early inventory and companion UI

Vora-Dex

Learn about each Vora's origin, behaviour, biome and possible evolution paths.

A boss encounter: the player and Brakko face a huge crystalline being in ancient ruins

Some encounters are bigger than you.

Boss fights test everything you've built together — trust included.

First look

The Trailer

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Early in-development footage — everything you see is still evolving.

In development

We are building this world step by step

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What you see here is an early look at our direction — not a finished game. Right now, we are working on:

  • ✦The Vora and their evolution stages
  • ✦More variety and balance in team building
  • ✦A clear visual style for world, beings and interface
  • ✦Dungeons, quests, boss fights and small world tasks
  • ✦The home system
  • ✦The personal starter experience
  • ✦First ideas for long-term goals and endgame
Step by step — in the right direction

Our goal isn't just more content — it's more meaning in every encounter.

Work-in-progress UI · early previews

Community

This world is being made
for players like you

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We're showing KIVORA early on purpose — because we want to know what this world makes you feel. Which Vora stay in your head. Which ideas make you curious.

Which Vora would be your first partner? Which idea makes you curious? Which evolution would you want to discover? What would you want to experience in this world?

Development insights, new Vora and news about a possible Kickstarter — straight to your inbox.

Questions or ideas? Write to support@ki-vora.com